[dx69+70] FPS + SetTransform transformation

Mike Hearn mike at theoretic.com
Thu Jul 17 04:14:56 CDT 2003

> In the D3D1-7 FPS code (which is under #ifdef / #endif for the moment), I
> used QueryPerformanceCounter as a real Windows program would do :-)

Could you check that my QPC patch doesn't cause any D3D regressions
then? I didn't realise you used it in that part of the code.

thanks -mike

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