d3d8 compile issues

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Thu Jun 5 15:57:25 CDT 2003


Ok, I wonder if this change will do it for you:

At the top of device.c
#ifdef HAVE_GL_GLEXT_H
#include <GL/glext.h>
#endif
#ifdef HAVE_GL_GLX_H
#include <GL/glxext.h>
#endif

Jason



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