lionel.ulmer at free.fr
Wed Jun 18 03:05:39 CDT 2003
> There were come great changes in dsound lately (especially in buffers i
> think). Is this the source of problems? Or is it lack of CriticalSection
> stuff (I don't really understand them, so I didn't bother with them when
> I was writing it)?
Well, in my DSound3D test case (the demo for ArxFatalis), I get a crash due
to DSound3DListener COM vtable being overwritten (and thus a nice crash when
the application calls one of the functions).
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