Gide me to use Windows DLL in a Linux application.
Mike Hearn
mike at theoretic.com
Sun Mar 9 06:25:34 CST 2003
Doing that kind of thing is fairly advanced right now - look at the
mplayer source code, they've copied and pasted parts of the wine loader
to use Win32 codecs in a native linux app.
thanks -mike
On Sun, 2003-03-09 at 12:07, Alireza Mahini wrote:
> Hi
> I would like to use a win32 DLL in a native Linux application. I want
> to do this by using WINE.
> According to the documentation that comes with the DLL, a Windows
> program can load it with the following code (the names have been
> changed to protect the innocent -- me):
>
> HMODULE hDLL;
> FARPROC lpfnFunc1, lpfnFunc2;
>
> hDLL = LoadLibrary ("library.dll");
> if (hDLL == (HMODULE) NULL)
> return ERROR;
>
> lpfnFunc1 = (LPAPPFUNC1) GetProcAddress (m_hDLL, "Function1");
> lpfnFunc2 = (LPAPPFUNC2) GetProcAddress (m_hDLL, "Function2");
>
> I created the following test program:
>
> #include <wine/wine/winbase.h>
>
> int main (int argc, const char *arvg[])
> {
> HMODULE hDLL;
>
> hDLL = LoadLibrary ("library.dll");
> if (hDLL == (HMOD! ULE) NULL)
> return 1;
> else
> return 0;
> }
>
> When I try to build it, however, I get an "undefined reference to
> 'LoadLibraryA'". Linking libwine.so does not fix this.
> Do i try with additional flags for g++ compiler? Or Is my code wrong ?
> please ,guide me to solve this problem .
>
> Regards
> Alireza Mahini
>
>
>
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