DPRINTF->TRACE Final (Exceptions - not changed)

Raphaël Junqueira fenix at club-internet.fr
Sat Mar 15 05:35:50 CST 2003


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Hi,

Le Samedi 15 Mars 2003 01:29, Tony Lambregts a écrit :
> This completes the first stage of DPRINTF->TRACE. There are still a lot of
> files that use DPRINTF. The following is a list of the files I where I did
> not replace DPRINTF with TRACE along with a breif explanation. I would
> appreciate any comments on this or any of the patches that I submitted over
> the last day.
>
<snip>
> dlls/d3d8/device.c........... perhaps this should be a FIXME
	no its better to have a TRACE macro here, i'll do it
	it's really usefull trace for debugging 
> dlls/d3d8/shader.c........... frankly I don't want to touch it.<g>
	lol
	for this use of DPRINT i don't have any cosmetic solution ;(
	i wanted to print the shaders and declaration code as:

	...
	trace:d3d:Direct3DVertexShaderImpl_ParseProgram
		vs.1.1
		m4x4 oPos, V[0], C[4]
		frc R[0].x.y, C[0].x
		add oT[0].x.y, V[7], R[0]
		add oT[1].x.y, V[7], -R[0]
		mov R[0].x, -C[0].y
		mov R[0].y, C[0].y
		frc R[0].x.y, R[0]
		add oT[2].x.y, V[7], R[0]
		add oT[3].x.y, V[7], -R[0]
		mov oT[4], V[7]
	trace:d3d:IDirect3DDeviceImpl_CreateVertexShaderDeclaration8 (0x403d7290) :  
pDeclaration8(0x44a040)
	...

	but i can't without use of DPRINTF ... but if you have a better solution ?

Reagards,
Raphael
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