Idea: Combine libSDL with the Wine project
peter at transgaming.com
Mon May 5 12:09:29 CDT 2003
Lionel Ulmer wrote:
>>Combine the SDL project with the Wine DirectX code. It is a great way to
>>catch up with the winex project and SDL has also network code to begin
>>working with the RASAPI32 DLL (used by various instant messengers).
>Well, this idea has been proposed at least 5 times now and the answer is
>always : what would be the gain for the Wine project ?
>Basically, it won't gain us any speed as SDL is layered upon exactly the
>same APIs Wine is (basically, X, XShm or DGA). So if SDL can do it, we can
>also do it an integrate it better in Wine.
>The only way SDL can be used in Wine is NOT related at all to DirectX but as
>a completely new display driver (as we have TTYDRV and X11DRV). Basically,
>to use SDL as a portable frame-buffer like device.
If you're interested in this approach, TransGaming did some work in this
area. We posted our SDLDRV code
(http://www.winehq.com/hypermail/wine-devel/2002/01/0519.html) last year.
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