D3D8-18 patch and GTA3

Raphaël Junqueira fenix at club-internet.fr
Sun May 11 15:41:58 CDT 2003


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

> The GTA 3 game runs also with the D3D8-18 patch. Only it goes very slow
> and gives the following texture errors:

good news,
i'll try to test it ;)

> fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled
> D3DTSS_TEXCOORDINDEX 10000

yes, currently we haven't a correct TEXCOORDINDEX code (you problem is that 
D3DTSS_TCI_CAMERASPACENORMAL in not supported) but we will work on it (jason 
have already done some stuff) 

> fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x40289eb8) :
> stub

arg, this is more difficult
but i'm currently cleaning/workong on surfaces/textures i'll see if how we can 
do

> fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState see if
> D3DTOP_SELECTARG1 behavior is correct now!

i have already removed this comment now in my tree.

> The screen displays only polygons and colors but no textures.

but it run ;)

Raphael
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)

iD8DBQE+vrWWp7NA3AmQTU4RAgZ+AJ9NwihIlrfNBIf0DrmJsGDQzazq1gCffpxB
HNpFftK7TuDjZkW/eEO3pjY=
=VHUw
-----END PGP SIGNATURE-----




More information about the wine-devel mailing list