ddraw: load OpenGL at runtime

Raphaël Junqueira fenix at club-internet.fr
Fri May 16 13:40:57 CDT 2003


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Le Vendredi 16 Mai 2003 20:18, Eric Pouech a écrit :
> first, I'd like to hear more about the interest of the idea and not the
> interest of the tool.
> secondly, to me, the real benefits of those sessions wouldn't be to have
> a decent architectural document available (which we nevertheless don't
> have in lots of areas in Wine), but rather to have developpers share
> their views / ideas / planned activities on a set of subjects.
> last, I fully agree with Dimi that Alexandre participation would be
> greatly appreciated

Well,
currently we only have a small interface header for the first draft 
it contains comments, ideas and structures current definitions but it progress 
slowly ;)

i have take the point te begin to split d3d8 into 2 parts 
and share one part for current d3dx8.dll and futures d3d9.dll, d3dx9.dll
After we'll see how ddraw can use it (as most of the d3d7 needs are the same 
of d3d8).

Regards,
Raphael
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