[dx8-34 bis] too many things for a subject ;)
fenix at club-internet.fr
Sat May 17 20:53:06 CDT 2003
-----BEGIN PGP SIGNED MESSAGE-----
> I applied the patch,
> but you will really need to allocate that thing dynamically. Reserving 256Kb
> for palette data is a bit too much (not to mention that MAX_PALETTES should
> be 65536 if I read the doc correctly).
you are right (and i don't have used 65535 as few games will use more than 256
I have done this way only temporary waiting to get palettes textures working.
After that, i'll code pallette allocation on need (more better than a huge
HeapAlloc of 655356 textures;) )
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)
-----END PGP SIGNATURE-----
More information about the wine-devel