[dx8-34 bis] too many things for a subject ;)
Raphaël Junqueira
fenix at club-internet.fr
Sat May 17 20:53:06 CDT 2003
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> I applied the patch,
Thx
> but you will really need to allocate that thing dynamically. Reserving 256Kb
> for palette data is a bit too much (not to mention that MAX_PALETTES should
> be 65536 if I read the doc correctly).
Well
you are right (and i don't have used 65535 as few games will use more than 256
palettes textures)
I have done this way only temporary waiting to get palettes textures working.
After that, i'll code pallette allocation on need (more better than a huge
HeapAlloc of 655356 textures;) )
Regards,
Raphael
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