Fix sound3d compile problem

Sylvain Petreolle spetreolle at
Thu May 22 12:38:27 CDT 2003

I dont understand why this patch fixes anything, this is a noop ?

-	TRACE("(%p)\n",ds3db);
 	/* volume, at which the sound will be played after all calcs. */
 	D3DVALUE lVolume = 0;
@@ -205,6 +204,7 @@
 	D3DVALUE flFreq, flBufferVel, flListenerVel;
+	TRACE("(%p)\n",ds3db);

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