Fix sound3d compile problem
Lionel Ulmer
lionel.ulmer at free.fr
Thu May 22 13:09:53 CDT 2003
On Thu, May 22, 2003 at 07:38:27PM +0200, Sylvain Petreolle wrote:
> I dont understand why this patch fixes anything, this is a noop ?
>
>
> - TRACE("(%p)\n",ds3db);
>
> /* volume, at which the sound will be played after all calcs. */
> D3DVALUE lVolume = 0;
> @@ -205,6 +204,7 @@
> D3DVALUE flFreq, flBufferVel, flListenerVel;
> #endif
>
> + TRACE("(%p)\n",ds3db);
Well, us old-timers using no-C99 compilers need to have the variables
defined before any instructions...
So without the patch, compilation bombs, with the patch it compiles :-)
Lionel
PS: actually, it's my fault, when I told Robert that his patch was working,
I forgot to tell him that I had an error compiling it on my GCC 2.95.3
set-up...
--
Lionel Ulmer - http://www.bbrox.org/
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