wine/ graphics/x11drv/xfont.c graphics/x11drv/ ...

Alexandre Julliard julliard at winehq.org
Fri Nov 21 11:27:52 CST 2003


Lionel Ulmer <lionel.ulmer at free.fr> writes:

> This means that I will have to change the usage of the X11 critical section
> in the D3D code by one of our own (basically, we 'misuse' a bit this crit.
> section to prevent two threads doing GL calls at the same time - something
> that games like DungeonSiege love to do :-) ).

Do you really need to lock all GL calls, or is it just to protect
access to d3d internal structures?  The GL libraries themselves should
be thread safe right?

-- 
Alexandre Julliard
julliard at winehq.com



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