wine/ graphics/x11drv/xfont.c graphics/x11drv/ ...
Alexandre Julliard
julliard at winehq.org
Fri Nov 21 11:27:52 CST 2003
Lionel Ulmer <lionel.ulmer at free.fr> writes:
> This means that I will have to change the usage of the X11 critical section
> in the D3D code by one of our own (basically, we 'misuse' a bit this crit.
> section to prevent two threads doing GL calls at the same time - something
> that games like DungeonSiege love to do :-) ).
Do you really need to lock all GL calls, or is it just to protect
access to d3d internal structures? The GL libraries themselves should
be thread safe right?
--
Alexandre Julliard
julliard at winehq.com
More information about the wine-devel
mailing list