Using Winelib

Kevin Atkinson kevin at
Sat Sep 13 03:03:10 CDT 2003

On Fri, 12 Sep 2003, Kevin Atkinson wrote:

> Here is what I got:
>   avs2yuv4mpeg.cpp - the main program
>   avisynth_c.h   - header for DLL I need to link with
>   avisynth_c.lib - lib   "        "         "
> And I want to compile this into an executable avs2yuv4mpeg

OK I figured out how to get it to compile.  I manually created 
libavisynth_c.def, it is attached.  I know that wasn't the best thing to 
do but it worked.  Why is this necessary?  Can't it use the .lib file?  
Failing that is there a script to create the .def from the .lib?  

However, I didn't seam to gain anything from making it a winelib 
application.  It still runs like a windows application and uses wine.
Furthermore it is still using windows I/O.

How can I use the native glibc I/O libraries?  In particular I want to be 
able for stdout and stderr to be handles like they would in a linux 
application so I can send my output to stdout (with out any line 
conversion) and messages to stderr.  Right now when I redirect stdout 
stderr gets redirected also.

Is it possible to run a winelib application as a native executable, or is 
wine needed for the loading of windows dlls?

avs2yuv4mpeg.cpp is also attached.

-------------- next part --------------

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#include <windef.h>

#include "avisynth_c.h"

typedef unsigned char byte;

int main(int argc, const char * argv[])
  if (argc != 2) {puts("Need Source Video"); return 2;}
  AVS_ScriptEnvironment * env = 
  AVS_Value arg0 = avs_new_value_string(argv[1]);
  AVS_Value args = avs_new_value_array(&arg0, 1);
  AVS_Value res = avs_invoke(env, "avisource", args, 0);
  if (avs_is_error(res)) {
    fputc('\n', stderr);
    return 1;}
  arg0 = res;
  res = avs_invoke(env, "ConvertToYV12", args, 0);
  AVS_Clip * clip = avs_take_clip(res, env);
  const AVS_VideoInfo * inf = avs_get_video_info(clip);
  FILE * out = fopen("y:\\res.yuv", "wb");
  int out_fn = fileno(out);
  fputs("YUV4MPEG2 ", out);
  fprintf(out, "W%d ", inf->width);
  fprintf(out, "H%d ", inf->height);
  fprintf(out, "F%d:%d ", inf->fps_numerator, inf->fps_denominator);
  fputs("\n", out);
  for (int i = 0; i != inf->num_frames; ++i) {
    fprintf(stderr, "FRAME %d\n", i);
    AVS_VideoFrame * f = avs_get_frame(clip, i);
    write(out_fn, "FRAME \n", 7);

    const byte * d = avs_get_read_ptr(f);
    int pitch = avs_get_pitch(f);
    for (int y = 0; y != inf->height; ++y, d += pitch)
      write(out_fn, d, inf->width);

    d = avs_get_read_ptr_p(f, AVS_PLANAR_U);
    pitch = avs_get_pitch_p(f, AVS_PLANAR_U);
    for (int y = 0; y != inf->height/2; ++y, d += pitch)
      write(out_fn, d, inf->width/2);

    d = avs_get_read_ptr_p(f, AVS_PLANAR_V);
    pitch = avs_get_pitch_p(f, AVS_PLANAR_V);
    for (int y = 0; y != inf->height/2; ++y, d += pitch)
      write(out_fn, d, inf->width/2);
  return 0;
-------------- next part --------------
LIBRARY avisynth_c.dll

  avs_invoke @0
  avs_take_clip @0
  avs_release_value @0
  avs_get_video_info @0
  avs_get_frame @0
  avs_create_script_environment @0
  avs_release_video_frame @0

More information about the wine-devel mailing list