Build problems with GL_VERSION_1_2

Bill Medland billmedland at mercuryspeed.com
Fri Dec 17 08:25:21 CST 2004


On December 17, 2004 12:10 am, Raphael wrote:
> On Friday 17 December 2004 01:01, Bill Medland wrote:
> > (Jason?)
> >
> > Currently (after many weeks without concentrating) wine doesn't build; it
> > fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined.
> >
> > That's because of the definition of GL_MULTITEXCOORD... in
> > wined3d_private.h for the non-GL_VERSION_1_3 case.
> >
> > I can see a linguistically obvious fix that gets me thorugh the
> > compilation but since I haven't the faintest idea about d3d and GL I
> > don't know if it is correct, so I won't submit it.
>
> Hi Bill,
>
> can you try with this patch ?

Yes, that is the linguistically obvious patch and it allows compilation

>
> Regards,
> Raphael

-- 
Bill Medland
mailto:billmedland at mercuryspeed.com
http://webhome.idirect.com/~kbmed




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