Hyperthreading and SMP

Kuba Ober kuba at mareimbrium.org
Tue Dec 21 15:57:51 CST 2004


On wtorek 21 grudzień 2004 12:46 pm, Kenneth Porter wrote:
> Does WINE have any problem with either Hyperthreading or SMP? I've found
> that locking the Tribes Vengeance dedicated server to a single logical CPU
> seems to give me better performance as the server fills with players. CPU
> usage seems significantly lower (45% versus 65%). Is this likely to be a
> WINE issue or a TV issue? (TV is based on the Unreal Tournament engine,
> with the Havok physics engine integrated to handle vehicle. Alas, unlike
> UT2004, there's no native Linux server for TV.)

What kernel version were you running under? Could that be related at all to 
thread CPU affinity under 2.6?

Cheers, Kuba Ober




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