dlls/dinput/mouse.c warp handling

James Dean Anderson petr at pantek.org
Thu Jun 17 07:43:54 CDT 2004


ok I see now that my warp-replacement isn't that much of an improvement. 
(stuff similar to 'if(a!=b) a=b;' set me in an agressive state about 
replacing (-: ). Thank you for explaining things, this gives me a better 
starting point for further work. I'd really like the joystick to work in 
that game for instance and maybe I'll come back to mouse input if I'm 
successful... it's just that threads and events always scared me (-:

jda

Lionel Ulmer wrote:
[...]

>But the main way to rework this would be to put the complete warping stuff
>in the X11 driver (as the way it's done now is fundamentally flawed for some
>games).
>
[...]

>And DGAMouse support / X11 extension writing would be the other way :-)
>
>            Lionel
>
>  
>




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