wine hangs in ddraw/d3dtexture.c (d3dtexture_create)
Lionel Ulmer
lionel.ulmer at free.fr
Fri Mar 19 12:09:39 CST 2004
> After google-ing a bit I think it is necessary to make a
> glXmakeCurrent() call before using a gl-call in a new thread (at least
> for the Nvidia GL-driver, DRI should work). Not all GL-calls are
> affected but definitely the textures calls.
Well, as said before, Wine is completely broken regarding multi-threaded
Direct3D applications.
It worked before because our pthread emulation was broken which lead the GL
libraries to not find out at all that they were running in a multi-threaded
environment (so the contxt was 'shared' between threads).
I would be pleased to get some ideas as to the way to handle this in a way
that does not kill completely our performance :-)
Lionel
--
Lionel Ulmer - http://www.bbrox.org/
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