wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

Mike Hearn mike at navi.cx
Sat Mar 20 04:21:37 CST 2004


On Sat, 2004-03-20 at 10:12, Lionel Ulmer wrote:
> > The other approaches (marshalling etc) seem really not good to me.
> 
> Yeah, but I fear it's the only way to go if we want to support all types of
> GL libraries out there (DRI, ATI and NVIDIA).

Or playing games with stack switches and hoping the scheduler doesn't
intervene ... :)




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