wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

Mike Hearn mike at navi.cx
Sat Mar 20 04:37:15 CST 2004


On Sat, 2004-03-20 at 10:12, Lionel Ulmer wrote:
> But the problem is then what to do if another library FOO is used
> multi-threaded in Wine and require pthread emulation ? You can't really say
> 'OK, we emulate pthread for library FOO but not for OpenGL'.

Well thinking about it actually we could with sufficient magic. For
instance we could load and link libGL ourselves or possibly use filter
libraries.... anything is possible with enough pain and assembly! :)




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