profiling GTA4. question about polling
bmg300 at yahoo.com
Thu Nov 25 13:43:05 CST 2004
The patch you gave me is too incomplete to run GTA :(
I can start a game, but once the loading screen says it is done, the game crashes. Looked at the
console, it says, "fixme:drawStridedFast TODO".
The crash happens at the end of drawStridedFast(), inside glDrawElements().
Your patch will really speed things up when it is finished. In a fresh CVS tree, I disabled
drawStridedSlow and applied 2 polling patches submitted to wine-patches. The game works almost as
fast as in Windows!!
--- Raphael <fenix at club-internet.fr> wrote:
> Here is it.
> But i have some problems with hardware vertex buffers (using vbo extension)
> i have some 'transparent" objects (ie graphics bugs)
> Anyway, If you encounter same problems you can uncomment this line:
> //useSoft |= (0 != (Usage & D3DUSAGE_WRITEONLY));
> (dls/d3d8/vertexbuffer.c at line 71)
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