Battlefield 1942 d3d8 crash

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Mon Sep 6 14:01:10 CDT 2004


Does changing the line 575 (in device.d, dlls/d3d8) to be

if (ppBackBuffer) IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)
*ppBackBuffer);

make any difference - Looks like the app is doing an odd way to work out how
many back buffers there are.

Jason




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