Crash on glBegin() (Was: Help with debugging needed)

Stefan Dösinger stefandoesinger at
Tue Aug 23 07:35:16 CDT 2005

Am Montag, 22. August 2005 22:16 schrieb James Liggett:
> Hi Stefan,
> > Now I've run into the next problem: Any call to glBegin(GL_Something)
> > crashes in the libs of my OpenGL driver(ATI fglrx) due to some NULL
> > pointer access[1]. If I disable Hardware Acceleration, the crash doesn't
> > occur and Empire Earth starts up to the Main Menu more or less
> > successfully: It only shows a black screen, but it reacts to
> > keypresses(Sounds are playing, I can take screenshots with the in-game
> > Screen Shot Funktionality[2]. A +ddraw log can be found at
> >
> Perhaps you should try upgrading your fglrx drivers. They released new
> ones a few days ago.
I've seen the new driver yesterday, and I'll update it ASAP, but I don't 
expect it to fix this issue.

I'll try to reproduce the behaviour and write a small test for this problem 
and the reference counting issue. However, this may take some time...


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