[opengl] WGL_render_texture / WGL_ATI_pixel_format_float

Toan T Nguyen nguyenthetoan at gmail.com
Mon Dec 5 20:32:26 CST 2005


Oops, i'm sorry. I applied your patch with --dry-run option so nothing
is patched. :(.

Here the correct out.log. the program still doesn't run, it complains about

err:opengl:wglCreateContext NULL visual !!!

q2e complains the same thing as well.

Bests,
Toan



On 12/5/05, Toan T Nguyen <nguyenthetoan at gmail.com> wrote:
> Hi,
>
> This program doesn't run on my machine at all. I have ATI 9700
> Mobility, driver 8.9.10.
> Here is the output of
>
> WINEDEBUG="+opengl" wine ./Render\ To\ Texture.exe  &> out.log
>
> I also attach my glxATI.h and glATI.h (in /usr/include/GL/) for your info.
>
> Regards,
> Toan
>
> On 12/5/05, Raphael <fenix at club-internet.fr> wrote:
> > Hi,
> >
> > Anyone Can test this demo
> > http://www.paulsprojects.net/opengl/rtotex/rtotex.html
> > If have an ATI card who support WGL_ATI_pixel_format_float  ?
> >
> > Thx
> >
> > Changelog:
> >  - support WGL_ATI_pixel_format_float / WGL_ARB_color_buffer_float
> >  - implement WGL_render_texture using GLX_ATI_render_texture (when available)
> >  - better WGL_render_texture emulation (using PBuffers)
> >  - fix wglMakeCurrent (and add usefull traces)
> >
> > Regards,
> > Raphael
> >
> >
> >
> >
> >
> >
> >
>
>
>
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