Battlefield 1942 and the radeon driver

Stefan Dösinger stefandoesinger at
Sat Dec 10 18:04:27 CST 2005

> 1. Not done. Still marked as experimental.
> 2. Not from a stable release of Xorg.
> 3. Reverse engineered.
> Given those limitations I'm not sure what driver quality you were
> expecting ;P If the fglrx driver works better, I doubt there's much
> point trying to hack on wine to make things work better.
Sorry for not mentioning this in the first place: I've a R250 chip, where 
Documentation was provided from ATI ;) , so 3 doesn't apply here. I decided 
to look at it before 7.0 becomes stable, so it's easier to get bug 
fixes into the driver.

My problem is that I am more or less between 2 groups here: It's not clearly a 
Wine bug, but I don't expect much from asking the X.orh OpenGL developers for 
help with a DirectX game.

Well, I'll try to ask the dri developers too, let's hope for the best ;)


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