Wine: DirectDraw over Direct3D

Aric Cyr Aric.Cyr at
Mon Dec 12 21:25:59 CST 2005

Stefan Dösinger <stefandoesinger <at>> writes:

> least write access to /dev/mem, which is a HORRIBLE security risk. That's 
> were OpenGL comes into play: It is hardware accellerated, and doesn't 
> require /dev/mem access. But the drawback is, that it needs a 3D 
> accellerator, and a decent driver. It works fine for nvidia cards, but it is 
> horribly slow for ati cards.

What is slow with ATI cards?  It seems that you should only need basic 3D
acceleration to do what you propose.  Is fglrx missing something that would be
required for 2D rendering?


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