Wine: DirectDraw over Direct3D
fenix at club-internet.fr
Wed Dec 14 01:58:45 CST 2005
On Tuesday 13 December 2005 21:43, Mike Hearn wrote:
> On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
> > In Wine, there are 2 ways: The first is to use X calls, which is safe,
> > but slow.
> What makes you think that? X drawing primitives as well as XRender should
> be hardware accelerated even though they aren't OpenGL.
No, most of basic X primitives aren't not really hw accelerated
XAA is inadequate for recent graphic cards (status
http://wiki.x.org/wiki/XorgPerformance). For example, for texturing
most of primitives are based on software algorithms (and Mesa do it faster).
With EXA it's better but it's not perfect yet (improving little by little)
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 189 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20051214/dc89746b/attachment-0001.pgp
More information about the wine-devel