Wine: DirectDraw over Direct3D

Raphael fenix at
Wed Dec 14 01:58:45 CST 2005

On Tuesday 13 December 2005 21:43, Mike Hearn wrote:
> On Mon, 12 Dec 2005 21:11:44 +0100, Stefan Dösinger wrote:
> >  In Wine, there are 2 ways: The first is to use X calls, which is safe,
> > but slow.
> What makes you think that? X drawing primitives as well as XRender should
> be hardware accelerated even though they aren't OpenGL.

No, most of basic X primitives aren't not really hw accelerated 
XAA is inadequate for recent graphic cards (status For example, for texturing
most of primitives are based on software algorithms (and Mesa do it faster).
With EXA it's better but it's not perfect yet (improving little by little)


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