MSACM: initialize some ACMSTREAMHEADER fields for the sake of native codecs

Alex Villací­s Lasso a_villacis at palosanto.com
Thu Dec 29 09:44:37 CST 2005


Eric Pouech wrote:

> Alex Villací­s Lasso wrote:
>
>> The ACMAPP sample application from MSDN reveals this annoying bug in 
>> playback: with a native ACM codec (such as the Ogg Vorbis one bundled 
>> with some Japanese RPGs), builtin msacm will successfully tell the 
>> codec to decode the first two frames of compressed audio, and then 
>> the sound will loop on these two frames. What is really happening is 
>> that winmm is using double-buffering, and reusing the ACMSTREAMHEADER 
>> structures for playback, and acmStreamConvert simply passes the 
>> structures into the codec, without clearing cb[Src|Dst]LengthUsed 
>> (here is the bug) which was set in the previous call to 
>> acmStreamConvert on that ACMSTREAMHEADER. The native codec *expects* 
>> these fields to be set to 0, and refuses to decode otherwise.
>
> well, you should check who is supposed to clear those flags between 
> msacm or winmm (I suppose wavemap).
> A+

Native msacm (WINEDLLOVERRIDES=msacm32=n) works correctly (no loops) 
with native codecs in wine. This suggests that msacm is doing the 
clearing, since it is using the same builtin winmm.

Alex Villacís Lasso




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