[d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

Jesse Allen the3dfxdude at gmail.com
Thu Feb 3 10:54:50 CST 2005

On Thu, 3 Feb 2005 14:07:51 +0000 (GMT), Oliver Stieber
<oliver_stieber at yahoo.co.uk> wrote:
> I've just put up a small website that you can get a
> diff of my wine as of today from
> http://www.oliverthered.f2s.com/projects/wine/ with
> the diff you should be able to run Pirates and Axis
> and Allies 2 okish, I haven't checked half life 2 or
> far cry yet.

Yeah, I have tried it out.  Anyways, the problem before wasn't
numlock, but that Pirates would get stuck in the transition before
loading the ocean screen.  You can hear the seagulls, that's it.  But
you patch fixes that.  I can also enter town without crashing now. 
However there are other crashes in mss32 now -- in
_AIL_3D_distance_factor and in another case AIL_debug_printf.  The
first one happened when I hit 5 to attack a ship.

Now here's a bit of news:  Star Wars: Battlefront works now!  Well it
loads to the menu and a thead crashes (ie music is still playing, but
the menu is stuck).  I'll investigate later.  I think you fixed it
with your volume fixes.


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