Regression in "Star wars: The Phantom Menace"
clozano at andago.com
Tue Feb 8 16:46:35 CST 2005
El mar, 08 de feb de 2005, a las 18:31, Rein Klazes escribio:
> > Log message:
> > Rein Klazes <wijn at wanadoo.nl>
> > Get rid of the rdtsc cpu instruction method for calculation of the
> > performance counter. Put the calculation (based on gettimeofday) in
> > NtQueryPerformanceCounter() and use that in the kernel functions.
> > Causes regression in the game "Star Wars: The Phantom Menace".
> > The game was playable before of the patch, now it is freezes
> > in the 3th title screen.
> Sorry to hear that. Unfortunately the patch fixes a real problem, I
> think simply reverting it is not a good option and finding out why your
> program does not like this change is preferred.
> It was already noted that some programs are expecting the frequency to
> be about what Windows gives them. Does your program still freeze with
> the attached patch ?
Yes, it works with this patch.
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