mmtimer resolution question

Jeremy White jwhite at codeweavers.com
Sun Feb 13 20:49:56 CST 2005


>> #1 doesn't work at all, is that right?  Or does it work with hardware 
>> accel sound?
>>
> Sound is OK when doing hardware acceleration but the game
> is unplayable because it's running way slower than real time because
> the loader and server are using 90+% of the CPU.

Hmm.  This is very interesting; I may have to find myself a copy
of NFS3 and Myst; these may be useful test cases for counter examples
of scheduling problems.  What I really need are examples
to set opposite each other (e.g. Powerpoint vs Myst).

Sadly, I'm out pretty much all week, so I'll have to pick this up later.

Cheers,

Jer



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