World Of Warcraft

Raphael fenix at
Wed Feb 16 02:17:13 CST 2005

> Hi,


> I don't want to rush anything in this department since I know
> there's a massive transition from the d3d* architecture to wine3d, and I
> think it's a really great idea to funnel everything through opengl and only
> need one rendering library. It's hard for me to say as a WoW addict myself,
> but I would rather have a complete implementation of d3d9 than one that is
> only able to play WoW.  So I guess what I'd like to say on this front is
> this: awesome work guys!


> fixme:thread:GetThreadTimes Cannot get kerneltime or usertime of other
> threads fixme:thread:NtQueryInformationThread info class 9 not supported
> yet

I don't think this is a real problem

> 	The error I am able to get (when I change my winver to win2k) is an actual
> game error (not given by wine).  This one looks like this:
> ERROR #0 (0x85100000)
> Program:   C:\Program Files\World of Warcraft\WoW.exe
> File:   C:\build\buildWoW\WoW\Source\Ui\MinimapFrame.cpp
> Line:   1287
> Expr:   !("CGMinimapFrame::Initialize(): can't get render target for
> minimap")

Well, it would better if we have the source :)
But seems the game need Render On Texture support who is not supported by 
current Wine OpenGL implementation as on windows is an WGL extension (and GLX 
extensions mapping isn't done)

> I posted a bug about this on December 7, 2004 at this location:
> Nothing has happened yet with
> this bug except for someone else confirming it.

As to lionel why he dont look for openGL bugs reports :p

> 	I'd appreciate it if someone could give me one of two pieces of
> information (both would be spectacular!): 

> 1) What exactly is causing the problem with the opengl version, and is it
> easy to fix?  

If its really render on texture the problem, it shouldn't be too difficult to 
implement (using GLX buffers/pixmaps extensions i think)

> 2) Is there any 
> sort of goal that the people working on d3d9 dlls have set as far as a date
> they would like to have it done by?  Or is it just one of those "It will be
> done when it's done" sort of things?

Well Oliver is working a lot on this tree to split into small patches, and i 
have to send some patches.
I think it shouldn't be long before an almost working d3d9.dll

> Thanks in advance,
> Darckness

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