World Of Warcraft

cyrix12 at cox.net cyrix12 at cox.net
Wed Feb 16 18:12:05 CST 2005


On Wed, 16 Feb 2005 23:59:55 +0000 (GMT)
Oliver Stieber <oliver_stieber at yahoo.co.uk> wrote:

> ___________________
> > 
> > > ALL-NEW Yahoo! Messenger - all new features - even
> > more fun! http://uk.messenger.yahoo.com
> > 
> > Wow...it works!  Kind of.  First thing I'd like to
> > point out is that your patch doesn't add the new
> > stuff (d3dx9 and wineguid) to the configure script,
> > only to the configure.ac.  That caused a little
> > problem for me since I didn't autoconf it, but was
> > easily fixed.  Compilation went perfectly and, then
> > the fun began.
> > 
> opps.
> > Upon loading, it shows the usual intro screen. 
> > Unfortunately, there's no textures yet (as you've
> > mentioned).  It still runs though, and I can kind of
> > make stuff out.  
> The lack of shaders may be causing texture problems.
> 
> > When I began to load my character,
> > it crashed at the same place that the opengl version
> > crashed!  It gave me this error:
> > 
> 
> > err:ntdll:RtlpWaitForCriticalSection section
> > 0x3ada001c "?" wait timed out in thread 000f,
> > blocked by 0009, retrying (60 sec)
> > err:ntdll:RtlpWaitForCriticalSection section
> > 0x3ae7f90c "DSOUND_mixlock" wait timed out in thread
> > 0012, blocked by 000f, retrying (60 sec)
> > err:ntdll:RtlpWaitForCriticalSection section
> > 0x3ada001c "?" wait timed out in thread 0025,
> > blocked by 0009, retrying (60 sec)
> > 
> That a problem with mmtimer/dsound it's been giving me
> no end of grief.
> 
> The CriticalSection, of semephore or something is
> getting corrupt and the semephore isn't being released
> properly causing a dead lock.
> 
> 
> I've been trying to stabalise DirectX 9 and havn't
> looked much deaper into the fault.
> 
> Try changing to alsa with hardware emmulation, it's
> bad and you'll probably loose sound and have mmtimer
> eat your CPU but it's better than a deadlock.

It's most likely not sound related since I don't have sound enabled in wine.  I tried it anyway just to make sure though, and nothing happened.

> 
> > I tried to get something more complete (traces and
> > whatnot), but it seems that my wine has compiled
> > without --debugmsg for some reason.  I'll see if I
> > can fix that at some point.
> > 
> 
> > Next thing I noticed was that it crashes on exit,
> > just like cedega does (I don't care what anyone
> > says, tg did NOT fix it in the new release and I'm
> > still pissed at them for sucking).  Here's the error
> > message for that:
> > 
> > ERROR #0 (0x85100000)
> > Program:	H:\.wine\drive_c\Program Files\World of
> > Warcraft\WoW.exe
> > File:
> >
> C:\build\buildWoW\ENGINE\Source\gx\CGxDeviceD3d\CGxD3dDevice.cpp
> > Line:	614
> > Expr:	newRefCount == 0
> > 
> This looks like a reference counting problem on exit,
> I've got some more work to do in that area, as part of
> getting being able to reset the device.
> > 
> > Thanks again for the great work!
> >  
> 
> 
> 	
> 	
> 		
> ___________________________________________________________ 
> ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com

Another difference I noticed between this and cedega is that it loads approximately 6000x faster.  I love it.



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