[x11drv] d3d stencil support

Frank Richter frank.richter at gmail.com
Mon Jul 4 04:00:42 CDT 2005


On 04.07.2005 02:21, Oliver Stieber wrote:
> Hi,
> This patch makes sure that the OpenGL visual created
> for a window has a stencil buffer.
> This is a requirement for stencil buffer support in d3d.

Hm, isn't it possible that on some pathetic hardware or when lower color
depths are used (e.g. 16bpp) stencil is not supported and that software
emulation instead of hardware acceleration may be used? Wouldn't it be
better to somehow query for a stencil buffer only when really needed?
Just a thought.

-f.r.




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