wined3d - d3d9 regression testing

Oliver Stieber oliver_stieber at yahoo.co.uk
Mon Jul 11 12:13:38 CDT 2005


Hi,

Wined3d in CVS is now in a reasonable state to start
regression testing new changes against.

I usually regression test against a few game demos and
DirectX 9 tutorials, I'm going to list the DirectX 9
tutorials as they start to work (there are 68
tutorials that work with the big patch). The current
list of working DirectX 9 demos is:

from http://www.codesampler.com/dx9src.htm
 dx9_1pass_emboss_bump_mapping
 dx9_2pass_emboss_bump_mapping
 dx9_alpha_blending_texture   
 dx9_multiple_vertex_buffers
 dx9_texture_dot3_blending  
 dx9_texture_filtering 
 dx9_texture_mipmapping
 dx9_texture_subloading
 dx9_tokamak_chain     
 dx9_transforms        
 dx9_vertex_data       
 dx9_view_matrix       
 dx9_view_ports      
 dx9_spot_light        
 dx9_texture           
 dx9_texture_addressing (has a mipmapping error with
ATI's drivers)
 dx9_primitive_types
 dx9_point_light
 dx9_dot3_bump_mapping  
 dx9_effect_simple      
 dx9_fonts              
 dx9_indexed_geometry   
 dx9_initialization     
 dx9_lighting           (has a slight artifact)
 dx9_material           
 dx9_multitexture       
 dx9_offscreen_rendering (faked)
 dx9_2d_demo_game (text for non-power2 textures, ship
doesn't animate yet)


from http://triplebuffer.devmaster.net/tutorials.php
BumpMapping 
 tb_dx9_03
 tb_dx9_04
 tb_dx9_05 (sort of)
 tb_dx9_06
 tb_dx9_07
 tb_dx9_08
 tb_dx9_09
 tb_dx9_10

from
http://www.clootie.ru/delphi/download_dx90.html#Direct3D
 Tut01_CreateDevice
 Tut02_Vertices    
 Tut03_Matrices    
 Tut04_Lights      
 Tut05_Textures    
 Tut06_Meshes      
 cull


	
	
		
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