Civilization 2
Felix Nawothnig
felix.nawothnig at t-online.de
Wed Jul 13 11:40:05 CDT 2005
R.T. wrote:
> Besides actually writing pixels on the screen, these
> functions also convert between X's internal
> representation which is 24 bit in my case, since I am
> running X in 24 bits, and 8 bit as required for the
> DIB. So, I tried setting X's display depth to 8 bit,
> which actually made the game playable.
>
> This leads me to conclude that the conversion between
> 8 and 24 bits, ties up many resources. I'm not quite
> sure how to proceed from here on though.
See http://www.winehq.com/hypermail/wine-patches/2002/09/0251.html and
http://www.winehq.com/hypermail/wine-patches/2002/09/att-0250/01-dib-engine.diff
Felix
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