Civilization 2

Chris Morgan chmorgan at gmail.com
Wed Jul 13 13:25:24 CDT 2005


Wow, thats a big speed increase.  Can this patch be molded to apply to
the winehq tree?

Chris


On 7/13/05, Oliver Stieber <oliver_stieber at yahoo.co.uk> wrote:
> 
> --- Felix Nawothnig <felix.nawothnig at t-online.de>
> wrote:
> 
> > R.T. wrote:
> > > Besides actually writing pixels on the screen,
> > these
> > > functions also convert between X's internal
> > > representation which is 24 bit in my case, since I
> > am
> > > running X in 24 bits, and 8 bit as required for
> > the
> > > DIB. So, I tried setting X's display depth to 8
> > bit,
> > > which actually made the game playable.
> > >
> > > This leads me to conclude that the conversion
> > between
> > > 8 and 24 bits, ties up many resources. I'm not
> > quite
> > > sure how to proceed from here on though.
> >
> > See
> >
> http://www.winehq.com/hypermail/wine-patches/2002/09/0251.html
> > and
> >
> http://www.winehq.com/hypermail/wine-patches/2002/09/att-0250/01-dib-engine.diff
> >
> 
>     The other thing you may be able to do is implement
> some caching so that the image doesn't get converted
> into a xpixelmap unless it's needed.
> 
>    I've got a patch somewhere that makes Arcanum under
> Cedega about 50 times faster using this method.
> 
> 
> > Felix
> >
> >
> 
> 
> 
> 
> 
> 
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