Failed to find a suitable visual
Oliver Stieber
oliver_stieber at yahoo.co.uk
Sun Jul 17 11:52:09 CDT 2005
--- "Adam D. Moss" <aspirin at ntlworld.com> wrote:
> Saulius Krasuckas wrote:
> > OpenGL vendor string: NVIDIA Corporation
> > OpenGL renderer string: GeForce2 MX/AGP/SSE
> > OpenGL version string: 1.5.3 NVIDIA 71.74
> [..]
> > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
> > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
> > ----------------------------------------------------------------------
> > 0x21 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
> > 0x22 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
> > 0x23 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
> > 0x24 16 tc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
> > 0x25 16 tc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
> > 0x26 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
> > 0x27 16 dc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
> > 0x28 16 dc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
>
> If I remember correctly (my GF2 blew up last year), this card does
> implement/advertise stencil buffers if you run in 24-bit mode. That
> would certainly help to identify whether the lack of stencil is a
> problem here.
I think the problem with
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32
| Created Win32Window 'OGRE Render Window' : 640x480, 32bpp
| err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)
| An exception has been thrown!
is that X11DRV_ChoosePixelFormat is too strict and is failing because there isn't a 32bit visual
available.
>
> --adam
>
>
>
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