Failed to find a suitable visual

Oliver Stieber oliver_stieber at yahoo.co.uk
Sun Jul 17 11:52:09 CDT 2005


--- "Adam D. Moss" <aspirin at ntlworld.com> wrote:

> Saulius Krasuckas wrote:
> > OpenGL vendor string: NVIDIA Corporation
> > OpenGL renderer string: GeForce2 MX/AGP/SSE
> > OpenGL version string: 1.5.3 NVIDIA 71.74
> [..]
> >    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
> >  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> > ----------------------------------------------------------------------
> > 0x21 16 tc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
> > 0x22 16 dc  0 16  0 r  y  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
> > 0x23 16 tc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
> > 0x24 16 tc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
> > 0x25 16 tc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
> > 0x26 16 dc  0 16  0 r  .  .  5  6  5  0  4 16  0 16 16 16 16  0 0 None
> > 0x27 16 dc  0 16  0 r  y  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
> > 0x28 16 dc  0 16  0 r  .  .  5  6  5  0  4  0  0 16 16 16 16  0 0 None
> 
> If I remember correctly (my GF2 blew up last year), this card does
> implement/advertise stencil buffers if you run in 24-bit mode.  That
> would certainly help to identify whether the lack of stencil is a
> problem here.

I think the problem with
  fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32
| Created Win32Window 'OGRE Render Window' : 640x480, 32bpp
| err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)
| An exception has been thrown!

is that X11DRV_ChoosePixelFormat is too strict and is failing because there isn't a 32bit visual
available.
> 
> --adam
> 
> 
> 



	
	
		
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