[wined3d] pbuffer support

Raphael fenix at club-internet.fr
Wed Jul 20 02:12:44 CDT 2005


On Wednesday 20 July 2005 01:57, Ivan Gyurdiev wrote:
> On Mon, 2005-07-18 at 19:02 +0100, Oliver Stieber wrote:
> > Hi,
> >
> > This patch implements the use of PBuffers for offscreen textures.
> > The fads in Pirates should now appear fullscreen, the
> > dx9_offscreen_rendering tutorial has an odd problem with ATI's drivers,
> > clicking the window and moving the mouse will cause the tutorial to
> > render properly, I haven't found anything else with this problem yet and
> > I don't currently have a workaround.
> >
> > Registry entries and options in winecfg to change to enable and disable
> > pbuffers will be added in a later patch.
>
> Regression in HL2: http://ivan.ivg2.net/scr.png
> Screen is almost completely white - no textures.
>
> New messages (maybe?):
>
> ....
>
> fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x7ff6b940) call to
> IWineD3DDevice_CreateSurface failed
> fixme:d3d9:D3D9CB_CreateSurface (0x7ff6b940)
> IDirect3DDevice9_CreateSurface failed
> fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface
> 0x7d161620
> fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x7ff6b940) call to
> IWineD3DDevice_CreateTexture failed
>
> .....
> fixme:d3d_shader:IDirect3DDevice9Impl_SetVertexShader Disabled
> 0x7ff6b940

can you provide more traces (all CreateSurface related traces: context errors, 
glx errors, ...) ?

Regards,
Raphael
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