Crashes due to OGL
Oliver Stieber
oliver_stieber at yahoo.co.uk
Mon Jun 20 08:37:07 CDT 2005
--- Raphael <fenix at club-internet.fr> wrote:
> On Monday 20 June 2005 04:18, Robert Lunnon wrote:
> > I see the following X error (After fixing a bug in
> utah GLX)
> >
> > trace:ddraw:initialize enabling DirectDraw HAL
> > trace:ddraw:d3ddevice_init_at_startup Initializing
> GL...
> > @@Created GLX Context..
> > X Error of failed request: BadValue (integer
> parameter out of range for
> > operation)
> > Major opcode of failed request: 143 (GLX)
> > Minor opcode of failed request: 3
> (X_GLXCreateContext)
> > Value in failed request: 0x21
> > Serial number of failed request: 7282
> > Current serial number in output stream: 7283
> > send_thread_signal 15
> >
> > According to my GL log this request looks for
> visual 33 (IE vid=33) this is
> > a non GL visual since utah GLX is allocating
> visuals 55 up on my system. I
> > don't exactly know why wine should be trying to
> Create a GL context from a
> > non GL visual but there you are...
> >
> >
> > Bob
>
> Hi,
>
> seems more a "ddraw problem" on way how glx context
> is created :)
> can you try d3d8 games to see if it works better ?
>
It would be great if you could try the d3d9 patches
too (http://directxwine.sourceforge.net/), I've
changed the way pbuffers are created compared to d3d8
> Regards,
> Raphael
>
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