SHELL32: use structure defined in standard headers for advertised shortcut info
Dmitry Timoshkov
dmitry at baikal.ru
Tue Mar 15 20:48:57 CST 2005
"Mike McCormack" <mike at codeweavers.com> wrote:
> - LINK_ADVERTISEINFO buffer;
> + EXP_DARWIN_LINK buffer;
...
> - TRACE("magic %08lx string = %s\n", buffer.magic, debugstr_w(buffer.bufW));
> + TRACE("magic %08lx string = %s\n", buffer.dbh.dwSignature, debugstr_w(buffer.szwDarwinID));
>
> - if( (buffer.magic&0xffff0000) != 0xa0000000 )
> + if( (buffer.dbh.dwSignature&0xffff0000) != 0xa0000000 )
After reading your patch I inspected ShlObj.h from PlatformSDK and found out
the following:
typedef struct
{
DWORD cbSize; // Size of this extra data block
DWORD dwSignature; // signature of this extra data block
CHAR szTarget[ MAX_PATH ]; // ANSI target name w/EXP_SZ in it
WCHAR swzTarget[ MAX_PATH ]; // UNICODE target name w/EXP_SZ in it
} EXP_SZ_LINK, *LPEXP_SZ_LINK;
#define EXP_SZ_LINK_SIG 0xA0000001 // LPEXP_SZ_LINK (target)
#define EXP_SZ_ICON_SIG 0xA0000007 // LPEXP_SZ_LINK (icon)
Is it a better choice?
--
Dmitry.
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