"Black" Text
Lionel Ulmer
lionel.ulmer at free.fr
Sat Mar 26 10:24:46 CST 2005
> fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
> 8
> fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
> 8
Hmmmm, a DDraw game that displays only black text in 8 BPP mode.... That
looks suspiciously like the problem we have in AoE.
Could you do a +ddraw trace and see if it uses GetDIB DDraw calls. If yes,
it may be the same issue.
Basically what I found out debugging AoE was that the game created a
paletted surface without a palette attached, drew to it using the GetDIB
calls and then standard ExtTextOut calls.
Apparently, it was as if Windows has a default palette when doing this
code-path. Wanted to test it in 'real' Windows but never had the time.
Lionel (still in catch-up mode for old emails :-) )
--
Lionel Ulmer - http://www.bbrox.org/
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