Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Mar 29 07:27:48 CST 2005


On Tuesday 29 March 2005 14:24, Tom Huckstep wrote:
> On Tue, Mar 29, 2005 at 01:33:45PM +0100, Oliver Stieber wrote:
> > > err:d3d:IDirect3DDevice8Impl_ActiveRender cannot get valides GLXFBConfig for
> > > ...
> > 
> > It's a problem with off-screen textures, your card doesn't support the required type, try changing X from 32bit to 16bit or visa-versa and see it that helps. 
> > I'm working on a more permanent fix for directX 9 at the moment, but it will take a little while to make into DirectX 8.
> 
> My card is a GeForce3, and won't do 32bit (it does do 24bit)

24bit and 32bit are most one of the same under X, to change to 16 bit mode try setting under the screen section of /etc/X11/CF86Config

DefaultDepth       16
DefaultFbBPP     16

> 
> With the latest Wine CVS and 16bit mode, the game immediately exits with an
> error, saying it requires DirectX 9.
> 
> With the latest Wine CVS and 24bit mode, I get the behaviour described in
> my original mail.
> 
> With Wine 20050310 and your DX9 patch I get the error saying it requires
> DirectX 9 (oddly).

Sometime that just means that the game is looking for/at d3d9.dll, copying one from Microsoft DirectX 9 usually does the job.
> 
> So basically, I should just wait for this to be fixed?
> 
> Tom
> 
> 
> 
> 

-- 
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