Q for AJ? Re: UT2003 Windowing Regression - Yet Another nights effort...
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Fri May 20 14:27:18 CDT 2005
>It only loops if the window procedure doesn't validate the window, so
>what you can do for instance is to have a window proc that does
>nothing the first 10 times around, and on the 11th call signals an
>error and validates the window to break the loop.
Would something like this suffice?
/* Global variables to trigger exit from loop */
static int redrawComplete = 0;
static long WMPAINT_count = 0;
static LRESULT WINAPI redraw_window_procA(HWND hwnd, UINT msg, WPARAM
wparam, LPARAM lparam)
{
switch (msg)
{
case WM_PAINT:
trace("doing WM_PAINT %d\n", WMPAINT_count);
WMPAINT_count++;
if (WMPAINT_count > 10 && redrawComplete == 0) {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
return 1;
}
return 0;
break;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
/* Ensure we exit from RedrawNow regardless of invalidated area */
static void test_redrawnow() {
WNDCLASSA cls;
HWND hwndMain;
cls.style = CS_DBLCLKS;
cls.lpfnWndProc = redraw_window_procA;
cls.cbClsExtra = 0;
cls.cbWndExtra = 0;
cls.hInstance = GetModuleHandleA(0);
cls.hIcon = 0;
cls.hCursor = LoadCursorA(0, (LPSTR)IDC_ARROW);
cls.hbrBackground = GetStockObject(WHITE_BRUSH);
cls.lpszMenuName = NULL;
cls.lpszClassName = "RedrawWindowClass";
if(!RegisterClassA(&cls)) {
trace("Register failed %d\n", GetLastError());
return;
}
hwndMain = CreateWindowA("RedrawWindowClass", "Main Window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, 0, NULL);
ok( WMPAINT_count == 0, "Multiple unexpected WM_PAINT calls %d\n",
WMPAINT_count);
ShowWindow(hwndMain, SW_SHOW);
ok( WMPAINT_count == 0, "Multiple unexpected WM_PAINT calls %d\n",
WMPAINT_count);
Sleep(10000);
ok( WMPAINT_count == 0, "Multiple unexpected WM_PAINT calls %d\n",
WMPAINT_count);
RedrawWindow(hwndMain, NULL,NULL,RDW_UPDATENOW | RDW_ALLCHILDREN);
ok( WMPAINT_count == 1, "Multiple unexpected WM_PAINT calls %d\n",
WMPAINT_count);
redrawComplete = TRUE;
ok( WMPAINT_count < 10, "RedrawWindow (RDW_UPDATENOW) never completed
(%d)\n", WMPAINT_count);
/* clean up */
DestroyWindow( hwndMain);
}
Passes under XP, fails under wine (without patch) - Havent got win95,98 or
2k to test with
Jason
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