DirectX 8 wrapper for wined3d

Peter Berg Larsen pebl at
Sun Nov 6 21:13:40 CST 2005

On Mon, 7 Nov 2005, Oliver Stieber wrote:

>> Hmm, pressing prntScrn with the patch cause this (which does not happen
>> without the patch)

> Hmm. I thought I'd fixed that one.
> you can edit wined3d/swapchain.c  function IWineD3DSwapChainImpl_GetFrontBufferData and
> add memset(&desc, 0, sizeof(desc)); after ENTER_GL() and before desc.Width =  &width;

It helped.


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