New ati driver problems

Oliver Stieber oliver_stieber at yahoo.co.uk
Mon Nov 14 09:18:13 CST 2005


--- Stefan Dösinger <stefandoesinger at gmx.at> wrote:

> Hello,
> 
> I've updated my fglrx driver yesterday, and I am seeing some weird problems 
> with Direct3D. I don't know if this is a driver bug or regression at all.
> 
> With battlefield 1942 and the old d3d8 engine, some in-game textures are 
> white[1] or completely missing[2].  The menu and the HUD work fine.
> 
> With Battlefield 1942 and the WineD3D patch there's no difference: The Menu 
> and the HUD display fine, but the game graphics are completely white[3].
> 
> In Warcraft III, some textures are missing(Old D3D8 and new WineD3D).
> 
> I don't know if this is a regression at all, the new fglrx version added some 
> new functionality, namely VBOs. Maybe some new functionality is used, and it 
> doesn't work correctly yet.

ATI drivers have some odd problems with mipmaps that could appear as missing textures, and last
week I had a 'new' problem crop up that caused the driver to hang the system, even with old
drivers on code that had been in wined3d for months so I'd wouldn't expect any kind of stability
with ATI's drivers.

> 
> Is anyone experiancing similar issues?
> 
Yes, I've had some similar reports e.g. http://bugs.winehq.org/show_bug.cgi?id=3779

> All OpenGL games I've tried work fine, except of the Steam version of 
> half-life, where GDI fonts are missing on buttons and in the main menu(The 
> in-game graphics are fine). The new driver brought quite an performance 
> improvement in some games(gl117 is faster), some games feel faster, like 
> Warcraft III in OpenGL mode(I haven't checked the fps).
Performance increases are nice so long as they don't break things.

Oliver.
> 
> Stefan
> 
> Screenshots:
> [1]: http://doesi.gmxhome.de/ScreenShot2.jpg
> [2]: http://doesi.gmxhome.de/ScreenShot3.jpg
> [3]: http://doesi.gmxhome.de/ScreenShot5.jpg
> [4]: http://doesi.gmxhome.de/wc3.jpeg
> 
> 
> 


		
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