DirectX 8 wrapper update
Oliver Stieber
oliver_stieber at yahoo.co.uk
Sun Nov 20 11:35:55 CST 2005
--- Willie Sippel <willie at zeitgeistmedia.net> wrote:
> Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> > Hi,
> >
> > I've updated the directX 8 wrapper with a load more bug fixes notably Max
> > payne 2 now works correctly. For anyone who's interested the update patch
> > is avaialble here:
> > https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=13
> >4206
> >
> Just gave it a spin, here are some results:
>
> Out from Boneville, Telltale Games
> Shows a black screen as soon as it enters D3D mode - music plays, menu gives
> feedback, but it stays black. Used to show stuff without the patch. Demo
> available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
>
Hmm.. I can;t get it to run at all, even under windows!
> Morrowind, Bethesda Softworks
> Still gives the "unknown stencil mode" error and quits.
I'm going to re-write mode detection in the next week or so, so hopefully this will be fixed.
> Freelancer, Digital Anvil
> Mousepointer invisible (with and without your patch), lots of drawing errors,
> particle effects displayed wrong or missing completely. Demo available at
> http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Thanks, I'll take a look.
Oliver.
> Ciao,
> Willie
>
> --
> Willie Sippel
>
> //////// | Tritium Studios
> // | ______________________________
> //// /// | http://www.tritium-studios.com
>
> <willie at froq.net>
>
>
>
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