DirectX 8 wrapper update

Oliver Stieber oliver_stieber at yahoo.co.uk
Sun Nov 20 11:35:55 CST 2005


--- Willie Sippel <willie at zeitgeistmedia.net> wrote:

> Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> > Hi,
> >
> >   I've updated the directX 8 wrapper with a load more bug fixes notably Max
> > payne 2 now works correctly. For anyone who's interested the update patch
> > is avaialble here:
> > https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=13
> >4206
> >
> Just gave it a spin, here are some results:
> 
> Out from Boneville, Telltale Games
> Shows a black screen as soon as it enters D3D mode - music plays, menu gives 
> feedback, but it stays black. Used to show stuff without the patch. Demo 
> available at http://www.telltalegames.com/products?pc=bn0102&CID=0&dlact=1
> 
Hmm.. I can;t get it to run at all, even under windows!

> Morrowind, Bethesda Softworks
> Still gives the "unknown stencil mode" error and quits.

I'm going to re-write mode detection in the next week or so, so hopefully this will be fixed.

> Freelancer, Digital Anvil
> Mousepointer invisible (with and without your patch), lots of drawing errors, 
> particle effects displayed wrong or missing completely. Demo available at 
> http://www.microsoft.com/games/pc/freelancer.aspx#downloads
Thanks, I'll take a look.

Oliver. 

> Ciao,
> Willie
> 
> -- 
> Willie Sippel
> 
>   ////////  |  Tritium Studios
>  //         |  ______________________________
> //// ///    |  http://www.tritium-studios.com
> 
> <willie at froq.net>
> 
> 
> 



		
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