WINED3DFMT_R5G6B5 - is it RGB or BGR

Oliver Stieber oliver_stieber at
Thu Nov 24 13:34:12 CST 2005

--- Stefan Dösinger <stefandoesinger at> wrote:

> Hello,
> > it should be RGB (as naming suppose) as majority of D3D formats
> > . But OpenGL usually prefer use of BGR, so initially i use transformed
> > formats. Note: we must add a check if cg support GL_RGB and/or GL_BGR
> > formats and modify the code to adapt formats
> What about the other formats there, like WINED3DFMT_R3G3B2?
> Should I send a patch(or can you send one) to change these values to GL_RGB? 
> The GL_BGR color value breaks this kind of surfaces.

the 565 format needs correcting but I think the other colours are correct, at least the 888 oned
and 1555 texture formats.

Ghost recon is also affected by this


> Stefan

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