D3D7 -> WineD3D, 2nd attempt

Stefan Dösinger stefandoesinger at gmx.at
Sun Oct 16 06:51:53 CDT 2005

> I think the best thing to do is to create another function in
> wined3d/device.c DrawIndexedPrimitiveVB that is based on
> DrawIndexedPrimitiveUP but either takes a IWineD3DVertexBuffer or has the
> caller use SetVertexBuffer and then call DrawIndexedPrimitiveVB .
> e.g.
> IWineD3DDeviceImpl_DrawIndexedPrimitiveVB(IWineD3DDevice *iface,
> D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices,
> CONST void* pIndexData,
>                                           IWineD3DVertexBuffer*
> pVertexBuffer, UINT dwStartVertex, UINT Stride) {
>     IWineD3DDeviceImpl_SetStreamSource(device, 0, pVertexBuffer, 
> dwStartVertex * Stride, Stride); /* The rest of the code making up
> IWineD3DDeviceImpl_DrawIndexedPrimitiveVB */ }
I have hit this function again with half-life. What is this Stride here? I 
haven't found anything usefull about it.


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