bug 2398: OpenGL, child windows, and wine

Dan Kegel dank at kegel.com
Tue Oct 18 19:03:55 CDT 2005

Lionel Ulmer wrote:
> On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote:
>>I'm tempted to say skip the workaround, at least for
>>the first pass, and just implement the real fix using
>>the opengl extension.  As Sippel said, people who
>>use apps like Lightwave (and maybe Quake3 Radiant :-)
>>tend to have the latest 3d hardware and drivers anyway.
> I would tend to do the reverse. First code what works on all cards / drivers
> (that would be pbuffers which are pretty much supported on all cards that I
> know of) and then only code the 'fast path' if any.

Any feeling which would be easier to code?
I had a vague feeling that using the opengl extension
would be easier, but maybe I'm all wet.
- Dan

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