D3D7 -> WineD3D, 2nd attempt

Stefan Dösinger stefandoesinger at gmx.at
Sun Oct 30 10:47:35 CST 2005

An update to the drawStridedSlow thing: With my a little bit less senseless 
ProcessVertices implementation, the framerate increased from 1.5 fps to 4.5 
fps(CPU0 at 600 Mhz) and from 2 fps to 6 fps (CPU0 at 1400 mhz). So I guess it's 
the garbage I am sending to drawPrimitives that makes it so slow.

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